Jul/087
Non-Combat Challenge = Story Roadblock!
Yesterday was Ruen’s turn behind the screen for our 4th edition Dungeons and Dragons round robin night. He pulled off one of my favorite game starting ploys and kicked things off with a combat encounter. Our 2nd level challenge was a lone ogre which he tweaked to be a solo encounter. Considering how powerful he appeared, I was a bit surprised to see that we survived the encounter (if he hit me twice I would have been toast). I’m now completely convinced that without a healer in the party the group would be toast. Everything does more damage and the monsters have WAY more hitpoints than ever before. Ruen assured us that the ogre was by the book and should have been on par with other solo challenges for our level.
Our next challenge was of the a non-combat (skill) challenge type where we were to gain information about the orcs and this “red eye” that they used to sack Fallcrest years ago. Ruen did a great job of developing backstory and intrigue but what he (and we) quickly realized was that if you’re used to giving out story information through roleplaying and cleaver party / NPC interactions then using a non-combat challenge is the quickest way to cock block your player’s progress. By failing skill rolls, story elements that the party needed to progress the game could not be uncovered leaving the party a bit in the dark. I’m not sure if this frustrated Ruen or if he just figured he’d rather just leave it to roleplaying because according to him he abandoned the system about 1/4 of the way into it.
Personally, I’d like to give skill challenges another go. I think for secondary plot hooks and player initiated plots the skill challenge system could be handy to at least give the players an uncertainty and randomness to their character’s pursuits. However, if a DM has some plot elements that the PCs need in order to progress the game and story then it’s best to find another way to bring them in instead of relying on the fickle toss of die.
During the final fight I discovered that a defender who can mark a character is the nemesis of a quick footed ranger. The 4th edition ranger is all about stick and move, stick and move. They’re badass when it comes to maneuvering for the hit and then getting out of range. Combine that with an allied defender and the ranger is relatively safe. However, if you stick that ranger up against a defender who can mark then suddenly he’s getting smacked down everytime he goes for higher ground.
All in all I enjoyed Ruen’s game. He does a great job of setting the scene and playing the NPCs to the hilt. I got a little chuckle out of his more direct style of DMing since I’m pretty sure the others arn’t quite so used to it (unless they perhaps see my games that way). Maybe it’s the army brat in me but I dig a little game table discipline. when it time for the game to roll then mind your lip and get ready for some action!
Jul/080
White Dragon 1 / 1st Level Adventurers 0
This previous Sunday we played our 2nd 4th Edition Dungeons and Dragons session for our round robin game. This time Daniel got behind the screen and enabled me to focus on playing my awesome axe and board fighter against some more pesky kobolds. I again enjoyed pushing kobolds around and otherwise being a relentless brute. Sure, the kobolds had a ton of hit points (which still gives me a wtf face) but they were no match for our intrepid group of adventurers.
Of course, that was before we rounded a corner and came face to face with a young white dragon! About 3 or so rounds in our party started dropping like flies. Granted, our strategy could have been better but hell we just started learning the game AND our character classes. Talk about increasing the incline on the learning curve! Our cleric did an awesome job of keeping me in the fight but in the end, we all went down like cheap hookers at the feet of one triumphant white dragon. Of course, it didn’t help that the DM informed us that he had only three hit points left. Oh well, if dragon’s heal as fast as 4th edition player characters after a fight then he’ll be good to go in 5 minutes.
I couldn’t tell if Daniel was proud or upset that he got his first TPK (Total Party Kill) as a DM. Considering it was a by the book adventure straight out of the DMG I think he was comforted in the fact that it wasn’t he who designed a nigh impossible fight.
So faced with either rolling up new characters or coming up with some crazy story of how we somehow got to survive the ordeal, Daniel decided on the later (with encouragement from some of us). He actually came up with a cool story idea involving destiny (I can hear Sean laughing now) where we’re later resurrected by a village who fortold our arrival. It’s a little more complicated than that but essentially it allowed those who wanted to continue to play their characters to do so and those of us (like myself) who wanted to try something else to go ahead. So I rolled up an awesome elf ranger and Ruen rolled a dragonborn paladin.
The rest of the adventure consisted of some small fights and some intense roleplaying that almost ended up in some PK action but thankfully cooler heads prevailed in the end and now we’re primed and ready for next game with Ruen behind the screen. My money is that he’ll kill the entire party twice so as not to be one uped and thus resulting in an ugly trend…
I think I’ll start designing my groundhog day adventure.



